
The best card at these times is the Treasury, which provides you with a random resource after placing anything on an adjacent tile. In many loops, you will be unlucky enough to get bad equipment or cards, indicating that a gathering run is your best option. So rack up your exp to pick up a multitude of traits. You can create how many Towns you want, and fortunately, they don't have any downside. Placing five of them in a cross-shape will create a Town and increase the experience gained from killing enemies by 2.
#LOOP HERO COMBOS UPGRADE#
When you upgrade the Gymnasium you unlock the Suburbs card. But after 3 loops, it will turn in the Count's Land, which has better healing than a village and gives you quests with better rewards. At first, you will lose the Village's healing effect and 4 ghouls will spawn at each loop. Count’s LandĪfter unlocking the Village Card, you can place it next to a Vampire mansion, or vice-versa, so it becomes a Ransacked Village. Also, two more chests spawn due to the Battlefields is a great bonus for Warrior and Necromancer. They are one of the weakest enemies, so they contribute to your loot hoarding in every loop. Other useful Loop Hero guides here at Slyther Games are listed below.If you place two Battlefields cards close together so their blue area of effect overlaps, Blood Clot enemies will start to spawn every 4 days. And if you come across a new combination not mentioned in the article, let us know.
#LOOP HERO COMBOS FREE#
If you have any questions regarding Loop Hero, feel free to ask in the comments below. While there isn’t a roadmap for upcoming content, the developer has said they have “a lot of cool ideas” for the coming year. Especially since there are two equipment slots that currently don’t have an item available for them. It’s possible more card combinations may be added to the game at a later time.
#LOOP HERO COMBOS PLUS#
Placing five Suburbs in a plus pattern creates a Town. Thickets are frequently placed along Rivers to stack Attack Speed bonuses.A Village? spawns after 10 Forests/Thickets are placed.Placing a Forest or Thicket along a Storm Temple’s Path creates a Burned Forest. A Desert or Sand Dune next to a River creates an Oasis.A River next to a road creates Reeds that spawn Fishmen.Placing a River next to a Battlefield creates a shipwreck.Hungry Groves revert back to Blood Groves if you replace the Grove/Forest/Thicket. Blood Groves spawn Blood Golems after enough bodies have been swallowed.Placing a Blood Grove next to another one creates a Hungry Grove so long as there isn’t a Grove/Forest/Thicket adjacent.Burning Forests/Thickets next to a Blood Grove may create a Hungry Grove as well. Removing a Grove/Forest/Thicket next to a Blood Grove using Oblivion creates a Hungry Grove.
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Goblin Archers fight on adjacent tiles.Placing a Swamp next to a Goblin Outpost creates a Goblin Lookout. Placing Wheat Fields next to “A Village?” creates Overgrown Fields too.This will spawn Field of Blades enemies that are extremely dangerous. Using Oblivion to remove a village from an adjacent Wheat Field creates Overgrown Fields.Bandits won’t go on Count’s Lands tiles (unconfirmed). Count’s Lands provide better quest rewards.This spawns four Ghouls for three loops before changing to a Count’s Lands tile. Placing a Vampire Mansion next to a Village creates a Ransacked Village. Overlapping Battlefields create a Blood Path that spawns Blood Clots. Can further boost this with Chrono Crystals and Rivers.This provides 3hp instead of 2hp per day. Placing Meadows next to anything creates a Blooming Meadow tile. Gobin Outposts spawn every 10 rocks/mountains.

This provides a larger max hp boost, as well as spawning Harpies. Placing Rocks or Mountains in a 3×3 grid creates a Mountain Peak. All Card Combinations in Loop Hero Card/Tile Read below for every combo we currently know about. Taking advantage of these card synergies is a useful way to get more loot and survive even longer.

Loop Hero has all sorts of unique card combinations that can improve buffs or create new enemies.
